Omo Jump

One of the early games developed in a small team at Synesis.
It’s a hyper-casual game where the character is controlled with just a single tap on the screen. The player’s task is to tap at the right moment – tap too early, and you lose; too late, and… yep, you lose again.

I can’t recall many details about the game – I’ve forgotten most of them. I do remember there were some issues with the game mechanics. It lacked clarity and transparency for the player, which left mixed impressions overall.

Both the game and the engine were written in C++. It was still the first version of the engine, though already significantly improved.

What I do remember well is that I really liked the character – both the design and the animations. In that regard, the team did an excellent job. The same can’t quite be said about the rest of the game.