
I check the logs of my web server fairly often, though not very closely. Referrers are particularly valuable to me. Usually, I’m aware of all the reviews related to my games, but this review came as a complete surprise…


The modern boom in Arkanoid-style games arguably began back in 1997 with DX-Ball. It’s not that the game brought much new to the genre — it was simply made very well, and its popularity can be explained by the clever use of Microsoft DirectX’s technological capabilities.
Following the same technological path were the developers from the ‘WE’ Group, who released Krakout RE. To be fair, this game isn’t based on the original Arkanoid, but on a later clone — Krakout, which was once well-known among ZX-Spectrum, Commodore 64, and Amiga users. The authors managed to create a visually stunning game that actively uses the power of modern graphics cards and delights the eye with pleasant animated graphics.
A key feature of the game is its unique level generator. Essentially, the game is endless, as completely new levels are created each time you start it. Also noteworthy are the excellent musical soundtrack, the ability to save your game, and the option to share your achievements with other players by publishing results online.
In addition, the authors added several original bonuses that don’t “drop” from broken bricks but remain in place. For example, among negative bonuses, you might encounter a cannon that shoots at your paddle and freezes it upon impact.
Source.
Ну, это не может не радовать! Да, собственно, чего тут говорить, игра действительно класс!
Ну новая игра по мотивам Krkout будет еще лучше 😉
В своё время нравилась эта игра. Когда-то в Кракаут играл на БК Байт, загружал игру с аудиокассеты. С тех пор осталось две кассеты, одна с меткой LodeRunner, Eric (Эрик это типа бомбермана).