Death Hop

or maybe Death Jump… who remembers these names anymore?

We definitely overcomplicated things – it says Hop on the icon, but Jump in the menu.

A rather interesting hyper-casual game with endless gameplay. I really liked this one – fun mechanics, a nice setting, and good animations for both the character and the platforms he hops on.

The rules are simple – you know the drill: tap the screen at the right time, collect the red-and-yellow soul orbs – they’re needed to respawn.

Both the engine and the game were written in C++. It was made by a small team at Synesis. If I remember correctly, there were no real difficulties during development – everything went smoothly and quickly. That’s how it usually goes when you actually like the game you’re making.

By the way, this game would have worked perfectly on Android TV and Apple TV in landscape orientation. I’m pretty sure I even created builds for tvOS and Android TV at some point.

It seems the game now only survives on my iPhone and Android devices.