I created the first version of this game at my summer house over just two weekends in 2015. The full version differed only by minor interface tweaks, improvements to the wave generator, and Facebook integration.
The game featured saving and progress synchronization across devices, allowing players to exit on one device and continue on another. At the time, I thought this was a useful feature, but now I see it as an unnecessary use of time.




Most of the bugs in the game were originally made for another game that never saw the light of day. Yet in this game, they fit perfectly and added a unique charm. I designed the game interface myself using GIMP.




