lazy game developer

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Bugzz Smasher

Bugzz Smaher

I created the first version of this game at my summer house over just two weekends in 2015. The full version differed only by minor interface tweaks, improvements to the wave generator, and Facebook integration.

The game featured saving and progress synchronization across devices, allowing players to exit on one device and continue on another. At the time, I thought this was a useful feature, but now I see it as an unnecessary use of time.

Most of the bugs in the game were originally made for another game that never saw the light of day. Yet in this game, they fit perfectly and added a unique charm. I designed the game interface myself using GIMP.

Zombies Among Us

Zombies Among Us

Not all zombies are equally useful. Crush them all, but be careful – some zombies aren’t quite ordinary.

The rules are simple: tap a zombie to kill it and use power-ups wisely.

All the artwork was purchased from specialized stock sources. There was nothing unusual during development – I was just making another game.

The only exception was the button. I had to make a change in the engine – adding a new event to the button widget, which was needed for the power-ups. I could have created a specialized widget instead, but I decided that extending the functionality of the standard button would be useful for future projects.