lazy game developer

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Cubic Tower featured

Cubic Tower

Cubic Tower is a classic arcade game that has made its way from the old-school arcade machines to modern mobile devices and desktops.

In this new version, I’ve switched to the latest build of my custom C++ engine AGE, refreshed the game’s interface, and reworked the core gameplay. The game now features proper levels, the option to continue after a missed block, and a smoother introduction of super cubes so that new players aren’t overwhelmed by too many features at once.

As always, the game is available on iOS, tvOS, Android, Android TV, and Web (on my website, Facebook, OK, VK, and Yandex.Games).

The Web version includes a custom-built game center that stores leaderboards and player profiles. This allows VK and OK users to keep their progress even if they switch browsers or devices – start on desktop, continue seamlessly on mobile.

There’s nothing particularly “secret sauce” about the game – animations and sequences are all handcrafted with my own action system. Thanks to the AGE engine, the game is easily portable across platforms.
A new update is already in the works: it will fix the animation for precise block placement, improve navigation with keyboard, gamepad, or TV remote, and most likely rework the super cube, which currently duplicates the last placed block.

Flawless Hit - stacker casual game

Flawless Hit

The first attempt to create a classic stacker game in an isometric projection was made at Synesis. The custom engine and game code, written in C++, allowed the game to run on multiple platforms simultaneously – Android, Android TV, iOS, and Apple TV. Development was done on macOS, so the game also ran perfectly on macOS. The engine even allowed the game to run on Windows.

This game belongs to the category of my creations that I’ve enjoyed playing for many years.