lazy game developer

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Dice or Die

Dice or Die

A logic game for mobile devices, blending elements of 2048, Color Lines, and Match-3.

This game, like Krakoid and Bugzz Smasher, was built on my own engine. The engine supported only a few platforms — Linux, macOS, Windows, iOS, and Android. Development was mainly done on Linux.

The screenshots show a later version of the game, where the graphics were polished to the level of “finally not hurting your eyes” at Melesta. The game was also published by Melesta. Unfortunately, it was completely unsuccessful. This may have been due to extremely long sessions, which could last days or even weeks, and poorly designed monetization. There was not even a basic rewarded video feature — only interstitial ads at the end of a session. And, as you may remember, sessions lasted a very long time.

  • Dice or Die for Android
  • I could not find a link to the iOS version of Dice or Die
Kingdom of Seven Seals

Kingdom of Seven Seals

This is a highly engaging hidden-object game featuring numerous mini-games and tasks.

The game was developed by a team of three to four people, but the team composition changed several times, so the total number of developers was roughly twice as many. In addition, marketers, documentation creators, and a project manager also contributed… I can’t provide all the details, especially since I’ve forgotten much of it.

The game was developed under Linux using Code::Blocks. The target platforms were Windows and macOS. The engine was a heavily modified HGE, primarily to support Linux and macOS. Here, the SDL library and its companions — SDL_sound, SDL_image — proved very useful.

The game was released around 2010. As far as I know, it is still available on various publishers’ websites.

Between the Worlds logo

Between the Worlds

A hidden-object game with a mystical yet detective-style story. The player must move between the real and mystical worlds to solve various tasks.

The game features a range of logic and arcade mini-games.
The game was developed on a modified HGE engine using SDL libraries. Target platforms were Windows and macOS, while development was carried out on Linux. Versions for Windows and macOS were sent to publishers, but the Linux version remained on the development computer.

For a time, Between the Worlds was at the top of iWin’s publisher charts.

If memory serves, the game was released in 2008.