lazy game developer

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Texture Packer

Texture Packer

This is one of the essential tools I use daily, helping me eliminate a significant amount of routine work.

Yes, it happens – I actually use my own creation daily.

Texture Packer for Linux and macOS is a command-line utility that packs multiple input images into a single texture atlas. Its CLI nature makes it ideal for automation in various workflows.

Features

  • It’s quite fast’ve compared it to a “standard paid” packer.
  • It accepts both individual sprites and entire directories as input, with support for recursive directory processing.
  • It can generate Power-of-Two (PoT) atlases.
  • You can limit the maximum size of the atlas.
  • It can trim “excess” border pixels from input sprites.
  • It can add a border of a specified size around a sprite when placing it in the atlas.
  • It generates an XML file with the layout description of the placed sprites.

The utility was originally created for personal use, but is now available on GitHub – Texture Packer.

Rolling Balz - Ice Cold Beer

Rolling Balz

Another classic arcade-style game inspired by bar machines often found in pubs to entertain tipsy visitors.

The original arcade game – Ice Cold Beer, developed by the well-known Japanese company Taito in 1983, served as the main source of inspiration.

The player’s goal is to roll a ball into a specific hole on the playfield. To do this, the player controls a horizontal bar holding the ball using two levers connected to the edges of the bar. Tilting the bar left or right allows the player to guide the ball to the desired location.

This was one of the last games I developed together with a great team at Synesis.

The game was built on a new, reworked engine, which fixed issues from the previous version and introduced an updated API. Box2D was used for physics simulation, although it wasn’t strictly necessary given the simplicity of the gameplay.

I also created a test build for Android TV and Apple TV, designed for gamepads with dual analog sticks. Unfortunately, such controllers are quite rare on these platforms, so the TV versions were never released.