
Ripple Jump is a hyper-casual game inspired by UQ42. Both projects were developed by a small team of four, using my custom C++ engine. The original plan was to hand the game over to a publisher, but unfortunately it didn’t perform well in terms of metrics. I believe the main issues were the level balance, excessive difficulty at times, and a lack of dynamic gameplay in certain situations.
The first version came together fairly quickly, but the final build ended up consuming far too much time. One of my biggest mistakes was trying to please every “expert” who had an opinion on how a feature should be implemented. Their advice often led to unnecessary changes, while none of them were risking their own time or money. Looking back, this was a significant factor in the project’s failure.



Although the game never had a built-in editor, it did include the ability to load balance settings and custom levels externally, and even launch arbitrary levels. Naturally, this functionality was disabled in the release build.
Ripple Jump supports both portrait and landscape orientations. The mechanics are simple enough that it could be played not only on mobile devices, but also on Android TV, Apple TV, or even desktop in landscape mode. Development began on macOS with support for macOS and Web builds, and closer to release I added projects for iOS and Android.
It’s unfortunate that the game turned out to be a commercial failure, because I truly like both the art style and the core idea. Maybe someday I’ll revisit the project, rework the level balance, add a few new mechanics to improve variety, and build proper versions for Apple TV and Android TV.
Links
- Ripple Jump for iOS
- Ripple Jump for Android
- Ripple Jump for Facebook Instant Games
- Ripple Jump for Web browser.
Ссылка на онлайн версию – 403 Forbidden
Спасибо, исправлено.