Chipmunk – многообещающий физический движок.
Его основные фичи (надеюсь перевод не нужен) :
- Designed for 2D video games..
- Circle, convex polygon, and line segment collision primitives.
- Multiple collision primitives can be attached to the same rigid body.
- Fast collision detection by using a spatial hash for the broad phase.
- Extremely fast impulse solving by utilizing Erin Catto’s contact persistence algorithm.
- Support for collision callbacks based on object types.
- Impulses applied to contact points can be retrieved after the impulse solver has finished.
- Several kinds of joints available.
- C99 implementation, no external dependencies.
- Ruby extension available.
- Simple, read the documentation.
- Unrestrictive MIT license.
Рекомендую посмотреть демки и примеры. Впечатляет.
Comments
Leave a comment Trackback